Age of Civilizations II Age of Civilizations II is a grand strategy wargame that is simple to learn yet hard to master.Your objective is to use military tactics and cunning diplomacy to either unify the world,. System Requirements. OS: Microsoft® Windows Vista®/XP®/7®/8®/10®. Processor: 1.8 GHz Single Core. Memory: 1 GB RAM. Graphics: Hardware Accelerated Graphics with dedicated memory. Storage: 380 MB.
Age of Civilizations II is a grand strategy wargame that is simple to learn yet hard to master.Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it.Will the world bleed out or bow before you? Alphazenx, Extremely fun, a few bugs, a few requests.This game is very fun to play. Whenever I have a bit of free time, I always jump on this game. I especially like the ability to customize so many aspects of the gameplay. There are a few bugs that can get a little bit annoying. There are times where ‘ghost troops’ are displaying in a province. They’re ghost troops because they are not in any way manageable or movable.
Another bug that I’ve noticed is that in rare occasions, the game freezes during troop movements and I’m forced to quit the app, consequently loosing all progress. Another bug that would be great if it was resolved would be the renaming of provinces, it tends to not save after exiting the game when renaming a province. Besides the few bugs, this game is great and overall very reliable. The bugs are not too common. I do have a bit of requests though, I wish this game had a way to allow background music to play during gameplay. Whenever I play my Apple Music and I open the game, the game automatically shuts the music off.
Also the app needs a bit more optimization for the iPhone version, some menus and information tends to get cut off with the iPhone’s notch. Also, I really dislike how the display box appears after anything you touch, sometimes the display (info box) gets in the way and it makes it hard to scroll/navigate trough the menus during gameplay. I strongly recommend this game if you like countries and war/conquering other countries’ armies. Crooked Hillary R. Clinton, Age of Civilizations 2:I was first shown Age of Civilizations around 4-5 years ago immediately falling in love.
Unfortunately I had a iPhone so I would just play on my friends phone until I bought it through google and downloaded a emulator on my PC to play it. I couldn’t wait for Age of Civilizations 2 to come out I waited years from first hearing about the announcements and following his Twitter everyday looking for any screenshots he would show us. I found the game finally a few days ago and bought it immediately I was amazed at how much work he put into the second game, I can guarantee you this game wasn’t rushed. Some of the controls atleast for the IPhone 10 are a bit wonky and could be better.
But overall it’s a great game, a lot more diplomacy then the first game allowing for unions and a world power through diplomatic means. I’m still in my first play through as Germany in WW 2 and my only complaint is peace deals atleast with the AI in them. Trying to carve up France was difficult with Italy as Italy although getting involved in the war wanted land far north of Italy in territory I controlled. I highly recommend this game to anyone and especially to people who like strategy games, and who played games like HOI 3-4. Mattgwatz, I’m a huge fan of your workI’ve played age of civilization1 and am a huge fan of both games. I think that adding heavier units like Calvary or tanks ( depending on the century/ technology level) would add a whole other dynamic to a vastly superior game. Age of civ2 is already more ambitious than other games in the risk esq genre due to the more adjustable tax and ideology windows.
Creating custom maps is probably what exited me the most about this new installment of a game that had my attention from the start. When I play I always persist to push for tech faster than other nations to gain the efficiency edge on them, but I think rewarding the player with more options like Calvary, tanks or ranged weapons. Archers in medieval or ancient eras, siege weapons, planes and artillery with time and tech would add spice and flavor. Wars in ww2 scenarios would be less about throwing numbers and more about destroying enemy tanks with defensive artillery and bombing enemy industry. I love the game but I think these changes would widen the gap between these masterpieces and games not much more different than risk.